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Author Topic: Werewolf (sign-ups)  (Read 87269 times)
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SpriteMeister
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« on: April 20, 2009, 12:40:42 AM »

If you are new to the game, please refer my post below for the context of what I've written in this post and Orangey's below this.
Please note that this is a work-in-progress, and I will be updating it several times before I have it completed.


Classes
The classes are as follows. I will first transcribe what the instructions say about the class, then how it works here.

Wolves:
Quote from: Werewolves of Millers Hollow
Each night, the Werewolves bite, kill and devour one Townsperson.
During the day they try to conceal their identity and vile deeds from the Townsfolk.
Depending on the number of players and variants used in the game, there are1, 2, 3, or 4 Werewolves in play.
If the Werewolves do not come to a consensus during the night, then there is no victim. The Werewolves can attack anybody, even their own kind, with the exception of their lover. The other wolves, however, can overpower the wolf-lover if they are intent on eating the other lover.

Ordinary Townsfolk:
Quote from: Werewolves of Millers Hollow
These folks have no abilities other than their own intuition.
Each Ordinary Townsperson must analyze the players' behavior to guess who is a Werewolf, and try not to be falsely mistaken for a Werewolf and unduly lynched, hanged, and burned.
There's not much to say about these guys. Some people consider them cannon fodder, but I think they are an important part of the game.

The Fortune Teller (Seer):
Quote from: Werewolves of Millers Hollow
Each night, the fortune teller can see the true personality of one player. The fortune teller chooses which player this will be. The fortune teller must help the other Townsfolk to correctly identify the Werewolves, without discovered out by the Werewolves, making him/herself a target.
The Seer is considered one of the most important classes, and is the only special villager that is guaranteed to be in a game. The Seer is the first to act during a normal night. After the Moderator calls for night to begin, he PM's the Seer to ask who he looks at that night, then, after the Seer responds, he tells him the class of that individual. The Seer does not see if the person is a lover, charmed, or fascinated.

The Hunter:
Quote from: Werewolves of Millers Hollow
If the hunter is killed by the Werewolves, or lynched by the Townsfolk, he/she can retaliate. With his/her dying breath, the hunter will shoot, thus eliminating, any one other player.
If your lover dies, you do not get to retaliate.
Though the booklet advises you to come out as the hunter as soon as possible to spare you from the werewolves (who fear retaliation), it is actually better for the wolves to attack you early on, since you have less of an idea of who everybody is, and are more likely to hit a villager or someone important.
Also, on the forum, I have made the hunter a night-time phase that comes after every other phase, since there cannot be discussion until the hunter acts anyway.

The Cuipd:
Quote from: Werewolves of Millers Hollow
"Cupido" is the town matchmaker. He/she received the nickname because of his/her ability to make any two people fall instantly in.
During the first night of the game, Cupido designates two players who will be in "in love" with one another for the rest of the game. Cupido can choose him/herself as one of the lovers.
If one of the lovers dies, the other immediately kills him/herself in a fit of grief. A love cannot, even as a bluff, vote to lynch their lover.
Special Case: If one of the lovers is a Werewolf and the other one is a Townsperson, the object of the game changes for these two players. The pair's only wish is to live in love and peace, and therefore must eliminate all other players (werewolves and Townsfolk) from the game, by using the standard game rules.
Also, obviously, you cannot eat, shoot, or poison your lover.
It is a good idea to remain quiet about being a lover, no matter what the situation.
  • If you're both villagers, you don't want to give the wolves opportunity to kill two birds with one stone.
  • If you're both wolves, you don't want to give the village opportunity to kill two birds with one stone.
  • If you're split, you don't want anyone knowing you're out to get everybody.

The Witch:
Quote from: Werewolves of Millers Hollow
This Townsperson knows how to make two very powerful potions:
The first is a healing potion, which can be used to resurrect a player that is killed by a Werewolf. The second is a poison, used during the night to eliminate one player.
Each potion can only be used once per game. The Witch can use either potion on him/herself if he/she wishes.
The Witch can, if he/she wishes use the poison at night and follow that up with the healing potion the next day. If this character is used you can have an evening where either nobody dies or where one player dies or where 2 players die.
Despite what it implies in the rules, you do not use your healing potion in the daytime. If you used it during the day, the moderator would have to verify in public that you are the witch, and the rules state that the only way you can have your class revealed is by death or the seer.
Secrecy is also the reason why we have ruled that the poison acts like a werewolf attack: it will allow the hunter to retaliate and does not cause the Elder to lose the towns' powers. Otherwise, it would confirm that a witch exists and who targeted who.

The Little Girl:
Quote from: Werewolves of Millers Hollow
The Little Girl is very curious. She can open her eyes during the night to spy on the Werewolves.
However, if she is caught in the act by the Werewolves, she immediately dies of fright, silently, instead of the designated victim.
The Little Girl can spy during the night only during the "Werewolves awakening" phase. When the Little Girl is in play, it is necessary for all players to avoid hiding their faces (with hands, cards, etc.) when sleeping.
It took me a while to figure this one out for the forum, since it is not possible for PM's to be spied on while neither being obvious nor impossible to notice.
  • Between the Defender and Werewolf phases, I will ask the Little Girl if she is spying that night.
  • Then I ask each wolf individually who they will check on as they eat. I will start by letting each wolf choose two people, but this number may change later in order to maintain balance.
  • The wolves may not discuss who they will check beforehand except under normal whispering conditions.
  • If the Little Girl chooses to spy, and if at least one of the wolves checks her that night, she dies of fright and becomes the werewolves' victim.
  • If the Little girl chooses to spy, and none of the wolves check her, then I PM her the names of all the wolves and anyone who whispered that night.
    • This was inspired by an incident in real life when my mother saw me goofing off during the werewolf phase and thought I was one of them. This incident is likely the biggest reason we're so strict about night-whispering, too.
  • Alternatively: If the Little Girl wants to only check on a few people, she may specify so when asked if she's spying. In that case, only wolves in that list have a chance of catching her and/or being noticed by her.

The Thief:
Quote from: Werewolves of Millers Hollow
If the Thief is used, two additional ordinary Townsfolk cards are added to the deck at the beginning of the game. After the cards are shuffled and dealt, the two extra cards are placed face down in the center of the table. During the preliminary turn of the first night,  the Thief looks at these two cards, and may trade his/her card with one of these two cards. However, if both of them are Werewolves, the Thief must trade his card with one of them. If the Thief takes on of the extra cards, he/she assumes the role of this character for the rest of the game.
It took me the longest time to convince the other players that this class was worth using.

The Village Idiot:
Quote from: Werewolves of Millers Hollow
If the village votes against her, the Village Idiot turns over her card. At this instant, the Villagers comprehend their error and they immediately pardon her. From now on, she continues to play, but has lost the right to vote. What would the vote of an idiot be worth? She therefore does not vote again this game.
Note:
  • If the Werewolves devour her, the Village Idiot is eliminated.
  • If the Idiot was the Sheriff of the village, the role of Sheriff is lost for good.
  • If the Hunter shoots the Idiot, the Idiot is eliminated.
This is a very useful class to have in the "Double - You" variant.
-which, as I just found out, is why it is not used in that variant.

The Elder:
Quote from: Werewolves of Millers Hollow
The first time that the Elder of the village is devoured by the Werewolves, she survives and the moderator does not turn over her card. The Elder is eliminated only the second time she is devoured.
The village vote, the Witch's potion of poison, and the shooting by the Hunter will eliminate the Elder on their first blow. However, filled with with despair from having eliminated such a font of learning, the Villagers lose their special abilities until the end of the game if this happens.
Note:
  • If the Elder of the village is cured by the Witch, she recovers only one life.
As stated above, the Witch's poison does not trigger the Elder's powers, since that would reveal who the Witch targeted that night. Also, if the Elder's lover dies, the town does not lose their abilities.
Any abilities already used are not undone.
This one is a favorite for the wolves to pretend to be, since it's too risky to lynch a suspicious person if it means losing the village powers.

The Scapegoat:
Quote from: Werewolves of Millers Hollow
If the village vote ends in a tie, it is the Scapegoat who is eliminated instead of the tied parties. Thus, she would do well to avoid this sad end.
If the Scapegoat is eliminated, she still has one prerogative to exercise: she designates which Villagers may vote during the next day.
Note:
  • Designating only 1 player to vote makes that Villager likely to be devoured by the Werewolves the following night. There would then be no village vote that day.
(Except, of course, if the designated player is a Werewolf, or the Werewolves intentionally do not eliminate her...)
I have yet to see this in action. So far, the Scapegoat has always been lynched via normal means, eaten, or committed suicide.

The Defender:
Quote from: Werewolves of Millers Hollow
Each night, the Defender is called on before the Werewolves. The Defender then indicates a player to the moderator. The player designated in this way will be protected for the Duration of the night (and this night only) against eh Werewolves, such that even if they select her, she will not be eliminated from the game.
Note:
  • The Defender has the right to self-preservation.
  • The Defender does not have the ability to protect the same player 2 nights in a row.
  • The protection of the Defender does not have any effect on the Little Girl.
(Nothing could keep her out of trouble, as she is in the early stages of teenage rebellion.)
The Mod will PM you to ask who you will defend that night.
Defending does not protect anyone from the Witch, Hunter, or death of a Lover.
The Defender generally defends herself the first night, since she does not know who else to trust.

The Piper:
Quote from: Werewolves of Millers Hollow
Each night, when the game moderator calls upon her, the Piper designates 2 players, whose shoulders the moderator touches.
The Piper goes back to sleep. The moderator asks all new and old charmed Villagers to awake. They are recognized, and fall asleep again.
At the instant when there are no more remaining players who are not charmed, the Piper wins against all the other players. (Even if that occurs following a vote, or thanks to the Werewolves.)
Note:
  • The Piper cannot charm herself.
  • The charmed players still have all their abilities and characteristics.
  • The charm is not transmitted between lovers.
Basically, the Piper is on a team separate from any other player.
As soon as the Piper wins, the game ends, even if there are werewolves left.
As soon as the village wins, the game is over, even if there is the threat of the Piper.
Interesting note: The Piper is the only character that can win the game without killing anyone.


Homebrew classes

The Scout
Quote
The Scout appears in a game in place of the Seer, and acts during the Seer phase. However, instead of selecting one person and learning their identity, the Scout selects one class and the Moderator points out an individual with that class. If there is nobody with that class, or the person is dead, then the moderator indicates that the class is not currently in play. In cases where there is more than one person with a specific class (Villager, for instance), the moderator chooses one person at random, and chooses a different person every time that class is chosen. Only when the Scout has been shown every remaining member of that class does he see the same person a second time. The Scout may not choose any of the following classes: Wolf, Prostitute, Piper; or any other class that is not traditionally on the village's side (in case we design more classes later). The Scout also may not ask for non-class attributes, like Lover or Charmed. The Scout may choose the same class more than once, even if it is a unique class, but this is not recommended unless you have a very good reason.

Grave Robber
Quote
At night, just before dawn (ie, after everyone else has gone), the Grave Robber is given the choice to adopt the identity (class) of the player last killed. If he says "yes," he is now that class, with all the powers of that class. If he says "no," he is offered the same choice the next night. He does NOT get to know what class he is agreeing to play for the rest of the game. If no one has died that night, he adopts the identity of whoever was lynched the last day. If no one has yet died that game, he's obviously got no choice. Meister, also clarify this: if he adopts the identity of one of the Lovers, does the other one still die? I'd say "yes" for two reasons, a gameplay reason and a game-world reason: first, the "living" Lover was not in love with the dead Lover's class, they were in love with the person. Second, there's very little way to inform the "living" Lover that they don't have to die and now they're in love with this other guy without clueing players in to the fact that the Robber did indeed use his powers last night, in an IRL game anyway. (Plus we've always considered status as Lover to be separate from class, and doing otherwise here would be inconsistent. Agreed?)
To clarify, the does not know what class he is choosing when he decides to use his power, but after he uses it he is told what his new role is.

Prostitute
Quote
At night, just after sunset (ie, before everyone else), the Prostitute selects one player. (The Prostitute is on the side of the Wolves, by the way. She does not awake with them, but she knows who they are and they know who she is and if they win, she wins, and (I'm pretty sure) she must die for the Village to win.) For the duration of that night and that night only, that player is being entertained by the Prostitute and therefore cannot carry out any of their abilities. If the Prostitute selects the Seer, the Seer cannot See. If the Prostitute selects the Witch, the Witch cannot use her potions. If the Prostitute selects Cupid on the first night, the Cupid doesn't choose Lovers that night. (I beleive he chooses them the next night.) The Prostitute, like the Defender, cannot choose the same person two nights in a row. I suppose she could choose herself, but then she'd just spend the whole night masturbating and being completely useless... The prostitute leaves the bed of her "victim" before dawn, leaving them maybe a little sleepy but still perfectly able to perform whatever daily functions they perform without hindrance.his ability
  • She does not need to die for the Village to win, because without the wolves she poses no threat to the village.
  • Her powers have no effect on the Hunter, because that is technically a daytime class.
  • She does not learn the identity of the person she entertains.

    Night events order:
    First night:
    -Thief
    -Prostitute
    -Cupid
    --Lovers
    Every night:
    -Prostitute
    -Cupid (If he hasn't used his powers yet)
    -Seer/Scout
    -Defender
    -Little Girl
    -Werewolves (Checking for Little Girl)
    -Werewolves (Eating)
    -Witch
    -Piper
    --Charmed players
    -Grave Robber
    When applicable:
    -Hunter
« Last Edit: January 18, 2011, 05:31:51 AM by SpriteMeister » Logged

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« Reply #1 on: April 20, 2009, 01:01:40 AM »

Sure, I'll play. I assume you're modding the first one?

And continuing from the last post...

Variants:
Here's a list of variants, whether we've used them or not.

Variant 1:
Quote from: New Moon Expansion
1-Moonlight
This eerie atmosphere ideally emphasizes all the variants we offer below.
Set yourselves up outside under a starry sky, and form a circle around the moderator. Wear period clothing, listen to music appropriate to that ancient time.
in this arcane environment where one can almost hear the howl of the wolves, set a small lit candle in front of each player.
From now on, each morning the moderator blows out the candle in front of the victim of the Werewolves, and each evening after the vote, the victim of the village extinguishes her own candle.
It will make the mood increasingly darker in the village, and the survivors will be the only ones visible, ready to be devoured.
You can also adopt a more stressful variant for the Werewolves: it is they who, in one way of another, will have to extinguish the candle of each of their victims. Note: If more than one candle dies out, there is no victim.
Like I mentioned in the mouse-over text, this one doesn't really make sense on a forum.
I would like to change this variant to this: everyone must choose an appropriate trade, and role-play a character, like back when we had a baker, librarian, bartender, and village drunk, etc. Have fun with it, but stay comprehensible.

Variant 2:
Quote from: New Moon Expansion
2-Community of Hamlets
When you gather many friends to play Werewolves of Millers Hollow, you can create several villages.
The ideal in this variant would be to have one room per village - if you are playing outside, you can play by separating the groups by about sixty feet.
Each village needs to be a complete game. It is recommended to have one moderator per village, but you can have orchestrate executions of day/night simultaneously for all the villages.
The games proceed normally, but players can decide to leave their village at any moment of the game, except during night and if they are designated to be eliminated by popular accusation.
A player that decides to change villages for personal convenience leaves the table with her card, which she keeps secret. She goes to another village of her choice during the day, and knocks on the door or waits until someone authorizes her to move into the new village.
In order to avoid excessive disorder, the organizers may decide to limit the comings and goings from one village to another (for example, not more than 2 departures per village).
It if possible that there will be several identical characters in a village. It's even possible that the Werewolves desert a village they consider to be too dangerous. In this case, the Villagers of the village win their game.
Note that by moving too often, you are taking an additional risk: The Villagers of the region of Millers Hollow are often narrow-minded. A stranger is always suspect... We witnessed villages in which every newcomer was systematically condemned by the popular tribunal.
I don't see this one working very well on a forum, even if we managed to get dozens of players, since anyone could read the whole game's events and know everything the other village knows about strangers. The honor system can only go so far...

Variant 3:
Quote from: New Moon Expansion
3-"In any case, it surely isn't him!"
Here is a new way of voting to designate the victim of the popular tribunal. It is a mini-variant to use from time to time in a game.
All the Villagers still in the game rise. Then the neighbor to the left of the last eliminated player designates a Villager whom she guarantees to be innocent. The first voter remains standing: She will have to be proven innocent if she wants to survive.
The Villager who was declared innocent sits down, and then in turn designates a Villager whom he wishes to save who will then sit down as well. Continue like this until one player is left standing.
This last player is the victim of the village vote.
Of course, debate is still welcome during the vote.
Caution: In this variant, the Werewolves can easily declare one another innocent, and thus escape their just punishment. Be very attentive to who clears whom. The village will only be sure to eliminate one of the Werewolves if the Werewolves are the very last one to vote.
I'll list this variant under "Voting methods" later in this post.

Variant 4:
Quote from: New Moon Expansion
4-The writing's on the wall
This variant can be used along with the others.
Before nightfall, the inhabitants of Millers Hollow have the habit of coming to read the small, anonymous graffiti written on the little wall behind the town hall.
Each Villager sill in the game writes a short phrase of her choice on a slip of paper, and gives it to the moderator. The author of each graffiti must remain anonymous, but each one is free to write whatever she wants: suspicions, warnings, comments, denunciations, compliments, declarations of love...
When they've all been gathered up, the moderator reads all the graffiti in a random order.
The Villagers can then fall asleep, their minds still troubled by the these short messages.
This one seemed the perfect one to do on a forum, since anonymous messages are what the internet is all about. Wink
At some point during the day, you need to send the moderator your message. When the mod posts for the town to go to sleep, he/she will post these messages. There will be no discussion until the next morning.
You must write something, even if you have nothing to say. In such a case, you can just write a random quote, phrase, or complete nonsense.
Unless specifically asked to, the moderator will not edit graffiti for spelling, grammar, or content.
« Last Edit: February 24, 2010, 07:56:04 PM by SpriteMeister » Logged

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SpriteMeister
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« Reply #2 on: April 20, 2009, 01:03:05 AM »

Yes. I would like to.

Okay, I'm revising the first post a lot, since I haven't been maintaining it properly. Here's what I had before.
Yes, another game, adapted for the forum. (I only know the game as introduced to me by a friend. Anyone who has played it and/or actually read the instructions is welcome to help me clarify/fix things in the rules.)

The original game:
Some people are Werewolves, and some are Villagers (decided by the card you are given). You cannot reveal your card to anyone. The object for the Werewolves is to kill all the Villagers; the object for the Villagers is to kill all the Werewolves. During the day, the Werewolves act as Villagers.
More classes are added in as people get more familiar with the game. The one I was introduced to right away was the Seer, who can ask the identity of another player when prompted to by the Moderator.
One person is the Moderator. They know who everyone is, and dictate the steps throughout the game, but are not part of the in-game populace, and may not give anyone any information about other players, with exceptions as noted later.
If you have died, you are out of the game. You may not reveal any information other than your own class (Which you must do, by the way).

Simple Version (Only Villagers, Werewolves, and Seer)
During the first night:
The Moderator tells everyone to "go to sleep" (everyone shuts their eyes).
The Werewolves wake up, and silently acknowledge eachother's existence. The Werewolves go back to sleep.

From thereafter:

The village goes to sleep.
The Seer to wakes up, and points out who they want to know the identity of. The Moderator will answer with a silent hand signal. The Seer goes back to sleep.
The Werewolves wake up, and silently decide who they are going to eat. The Werewolves go back to sleep.
Morning breaks, and the villagers wake up.
The Moderator announces who, if anyone, has been killed overnight.
The villagers may choose to elect a Sheriff. The Sheriff gets two votes during lynchings. When the Sheriff dies, he chooses who gets his position; unless he is a Werewolf, in which case the village can vote again.
The villagers discuss/vote who they are going to lynch. This is an open discussion. You may claim to be whoever you wish to be, if you think that will move suspicion off of you or, in the case of werewolves, onto a villager you find threatening (or for whatever reason you want to, really). It is not recommended that you lynch someone if nobody has died yet, unless you're particularly homicidal.
The village goes to sleep, etc.

Once there are only Villagers or only Werewolves left, that group wins.


Other Classes
Hunter: When you find out you've been killed, either from lynching or Werewolves, you may take somebody down with you. You do not get any extra information to make your choice.
Cupid: On the first night, after the Werewolves acknowledge one another, you designate any two people to be Lovers. The Moderator taps these people on the shoulder.
-Lovers: On the first night, after Cupid has fallen asleep, you wake up and acknowledge eachother. Lovers may never vote to lynch/eat eachother, and when one Lover dies, the other dies of heartbreak when he/she finds out. If the one Lover is a Werewolf and the other is a Villager, their new objective is to be the last two people alive (otherwise, their objective is normal).
Witch: You have two potions: A healing potion and a poison potion. During the night, after the werewolf attack, you will get a chance to use either (or both) potions. You may use the healing potion to revive the one who died that night (the Mod will let you know who it is beforehand), and/or the poison to kill another player (again, you still don't get to know who the Werewolves are). You only get one of each potion, though, so use them wisely.
Little Girl: During the night, you may peek at the Werewolves. This will allow you to know know who the Werewolves are, and be able to tell others during the day (if they believe you, of course). However, if any of the Werewolves notice you peeking, you will die of fright, and become the victim for that night.
Thief: On the first night, before the Werewolves acknowledge eachother, you are presented two other cards. You may choose to look at them, and then may choose to take one of them and become that class permanently. If they are both Werewolves, then you must become a werewolf.

New Moon Edition Classes
Defender: Every night, before the Werewolves attack, the Defender may choose one person to defend. If the wolves choose to devour that person, he will be protected and will survive the night. The Defender may choose to defend himself, but may not protect the same person two nights in a row.
Elder: The first time wolves attack the Elder, he outsmarts them and survives the night. After that, he dies if targeted, as normal.
As well, if he gets lynched, poisoned, or shot (but not heartbroken), the rest of the village lose all their powers for the rest of the game, out of despair from having lost their respected elder.
Scapegoat: If the village vote ends in a tie, the Scapegoat is lynched in place of others. When this happens, he designates who gets to vote the next day.
Note: If the scapegoat only designated one person, they are likely to get eaten that night, resulting in no voting the next day.
Village Idiot: If the village votes t lynch the Village Idiot, that person reveals their class and they get pardoned and live. However, as the Idiot, they are no longer allowed to vote, because nobody trusts the vote of an idiot, but they can still participate in discussions.
If the Idiot was Sheriff, then the position of Sheriff is lost for the rest of that game.
Piper: Every night, the Piper selects two people to charm, then falls back asleep. After that, the Moderator lets them know who they are, and then everyone who has been charmed so far wakes up to recognize eachother. The Piper wins when everyone alive is charmed (even if this happens because of a lynching, etc.). The piper may not charm himself.


In review:
During the first night:
The Moderator tells everyone to "go to sleep" (everyone shuts their eyes).
The Thief chooses whether to take on a new class, then goes back to sleep.
The Werewolves wake up, and silently acknowledge eachother's existence. The Werewolves go back to sleep.
The Cupid wakes up, and selects two people to be Lovers. Cupid goes back to sleep.
The Lovers wake up and acknowledge eachother. The Lovers go back to sleep.

From thereafter:
The village goes to sleep.
The Seer to wakes up, and points out who they want to know the identity of. The Moderator will answer with a silent hand signal. The Seer goes back to sleep.
The Defender wakes up, and chooses who he is going to protect that night. The Defender goes back to sleep.
The Werewolves wake up, and silently decide who they are going to eat. The Werewolves go back to sleep. (The Little Girl may or may not be peeking at this time.)
The Witch wakes up, finds out who died, and chooses which, if any, potions she is going to use that night. The Witch goes back to sleep.
The Piper wakes up and chooses two people to charm. The Piper goes back to sleep.
Those charmed by the Piper wake up and acknowledge eachother, then go back to sleep.
Morning breaks, and the villagers wake up.
The Moderator announces who, if anyone, has been killed overnight.
The villagers may choose to elect a Sheriff. The Sheriff gets two votes during lynchings. When the Sheriff dies, he chooses who gets his position; unless he is a Werewolf, in which case the village can vote again.
The villagers discuss/vote who they are going to lynch. This is an open discussion. You may claim to be whoever you wish to be, if you think that will move suspicion off of you or, in the case of werewolves, onto a villager you find threatening (or for whatever reason you want to, really). It is not recommended that you lynch someone if nobody has died yet, unless you're particularly homicidal.
The village goes to sleep, etc.

Once there are only Villagers or only Werewolves left, that group wins.

Shorthand night events:
First night:
Thief
Wolves (recognize, not eat)
Cupid
Lovers

Every night:
Seer
Defender
Wolves
Witch
Piper
-Charmed


Online Adaptation
Things that happen in the day are posted in this topic.
Things that happen during the night are PM'd to and from the Moderator.
Werewolves, when there are more than one, need to reply using the "reply to all" button while PMing.
The Moderator will announce morning on this topic. People are then free to post until the Moderator announces nightfall. All posts that happen "at night" are to be ignored.
Don't PM any information to other players unless it's specified in the rules that you may. There's no way for the Moderator to detect such activities, but just don't be a douchebag cheat. Remember, the point is to have fun, not to win.


So, any questions? Who's up for the first round?

Edits: New stuff that comes up occasionally.

Please, do come up with a character personality and profession. That's something I wish would have happened more the first time I played the game.

You may change your vote.

You may PM other people during the game, but you must send me the PM as well. Also note--and I'll be putting this disclaimer in later posts as well--that anything you are told by others may very well be said to mislead you.
Re: Whispering
People occasionally talk over PM. Since in real life, one can't send telepathic messages, I equate that to whispering. Of course, in real life, you can eavesdrop on people's conversations; in PM's you can't. However, those who are being attentive will notice when others are whispering (as demonstrated by Orangey). In order to hear what is getting whispered, you must specify to me that you are eavesdropping on someone, and I will do what I can to let you know what you hear (You might not get the full PM. I will determine how much you can hear by your character's class.). You may only eavesdrop on one person at a time, and there's a chance that by the time you hear them whispering, that their conversation is already over. Unless and until you specify otherwise, I will assume that you are eavesdropping on the same person for the whole day and only that day. As well, there is the chance that the people will notice you eavesdropping, in which case they might stop talking, or worse, say stuff to mislead you.
My methods for hinting are mine, and I will not divulge them, even to the next moderator, with as few exceptions as I can get away with. If you want to figure out how to notice things, you're just going to have to be attentive.
Also: You do not have to notice people are whispering before you can eavesdrop.
Note: No whispering at night. You're supposed to be asleep then.

If you die, please post your class as soon as you find out, just in case I forget to.
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« Reply #3 on: April 20, 2009, 10:30:15 AM »

The little girl would be difficult to do in a forum version.

I may as well join in...
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« Reply #4 on: April 20, 2009, 11:17:29 AM »

"unless you're particularly homicidal."

Games with this line in the rules rarely live up to the lofty standards they've set with its use.
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Wow. I am so full of bull.

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« Reply #5 on: April 20, 2009, 01:50:07 PM »

Lets just go with the simple version for now. Otherwise it'll get too complicated.
I've played this before, both online and irl, but with Mafia, Villagers, and God instead. The most common addition to the game is the Angel/Doctor, who doesn't know the identity of anyone, but chooses one person to save each night. If the person they chose was chosen to die then they are somehow saved.

How many werewolves/mafia would we have?

Also: I like Mafia better, but werewolves are aight, so I'm gonna call them the werewolf mafia.
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« Reply #6 on: April 20, 2009, 05:55:39 PM »

This sounds like a game my friend would enjoy. I'll mention it to her at her next party.
Also, I kind of imagined that when the lovers 'acknowledged' each other it meant slurp each other's faces off. No? None of that going on? Okay.
Yeah, what the hell, I'm in.
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« Reply #7 on: April 20, 2009, 06:09:30 PM »

I'll play, gives me something to do other than work and WoW I suppose.
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« Reply #8 on: April 20, 2009, 07:38:53 PM »

Um, hello? Me?
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« Reply #9 on: April 21, 2009, 08:59:24 AM »

Alright, so that's five players so far. Not counting myself, since I'll be moderating, nor Drakey, since he hasn't volunteered. I'll hold out a little longer and see if anyone else is interested.

@Pieman: Yes. The little girl was a bit of a problem to figure out. The class will be in and out of use as we think of better ways to "peek".

Also, you've played this online, Scarf? How'd that work out compared to live?
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« Reply #10 on: April 21, 2009, 09:33:30 AM »

Um, hello? Me?
I said something, not someone. You're always involved. Always. Even when I'm sleeping. You're either used to it, or just may not realise it yet.
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« Reply #11 on: April 21, 2009, 09:45:17 AM »

Alright, so that's five players so far. Not counting myself, since I'll be moderating, nor Drakey, since he hasn't volunteered. I'll hold out a little longer and see if anyone else is interested.

@Pieman: Yes. The little girl was a bit of a problem to figure out. The class will be in and out of use as we think of better ways to "peek".

Also, you've played this online, Scarf? How'd that work out compared to live?
We were playing simple, with one doctor. Basically, the moderator just kept changing the title from 'Mafia (night shift)' and 'Mafia (day shift)' or something like that.
The mafia were allowed to talk to eachother through PMs and agree on one person to kill. When they had decided, they sent the Mod a PM and the mod would change the shift and say who had been killed. Then it was an open discussion about who we should lynch.
Once some discussion had gone on, someone would end up keeping track and we'd end up with a 'lynch list' like this:
Roobarb: 1
Fourtysecondscarf: 2
Got Scots: 1

And then after a bit more discussion most people would agree to lynch one person and so that person would be killed. I think it was something like after four votes, but we had more people playing.
Anyways, then it would go back to night shift and the mafia would decide on someone else to kill.
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« Reply #12 on: April 21, 2009, 07:08:10 PM »

Title changing... that's a good idea, actually.

Also, Pel and June will be playing. Last call for new players!


I will start the game after school tomorrow. You do not have to be on at that time, but I will wait for everyone to check in after I send out their "cards", before I start the first day.
I will allow about two days of discussion for each day in the game.
« Last Edit: April 21, 2009, 07:10:32 PM by Mr. PixelMaster » Logged

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« Reply #13 on: April 22, 2009, 11:47:12 AM »

Me. I'm in. Again.
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« Reply #14 on: April 22, 2009, 06:32:26 PM »

I'm playing!
:D
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« Reply #15 on: April 23, 2009, 09:07:24 AM »

I have sent everyone their class. Once everyone checks in, we may begin the first night of the game.
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« Reply #16 on: April 23, 2009, 09:15:36 AM »

Ok, got my class. ready to go
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« Reply #17 on: April 23, 2009, 10:09:27 AM »

Ready and waiting, Cap'n.
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« Reply #18 on: April 23, 2009, 05:09:17 PM »

*is awaiting the beginning of the game*

*halfheartedly spins party favor*
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« Reply #19 on: April 23, 2009, 05:12:16 PM »

*Twiddles with top hat*
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« Reply #20 on: April 23, 2009, 07:16:40 PM »

Oh, in response to a PM I received today: you may PM other people during the game, but you must send me the PM as well. Also note--and I'll be putting this disclaimer in later posts as well--that anything you are told by others may very well be said to mislead you.

Oh, and enough people have verified that I am officially starting the first night. G'night, town, and pleasant dinner dreams.

Also: I will include the deceased when multi-PMing werewolves, since the dead never sleep.
« Last Edit: April 23, 2009, 07:30:34 PM by Mr. PixelMaster » Logged

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« Reply #21 on: April 23, 2009, 07:32:20 PM »

Alright, morning breaks, and all is well. Greet the new day, folks!

Will you be electing anyone today, or will you wait until you feel the need to?
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« Reply #22 on: April 23, 2009, 11:53:29 PM »

I feel a need. But it isn't to erect elect someone.
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« Reply #23 on: April 24, 2009, 01:40:43 AM »

No. No sheriff, no lynch. Moving on.
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« Reply #24 on: April 24, 2009, 09:48:21 AM »

As far as we're concerned, nothing's happened yet. So.....moving on with our pleasant village life.

*slaughters a cow and carves it up for selling*
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« Reply #25 on: April 24, 2009, 10:08:59 AM »

I feel no need to elect or lynch someone.
Since Squid is (I assume, and hope she doesn't just go around slaughtering cows and selling their insides on a whim) a butcher, can I be a botanist? Whoo, flower picking!
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« Reply #26 on: April 24, 2009, 03:02:03 PM »

Alright. That's the majority opinion. 'Tis nighttime now. Sleep well.

Re: Botanist: Please, do come up with a character personality and profession. That's something I wish would have happened more the first time I played the game.
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« Reply #27 on: April 25, 2009, 04:08:21 PM »

And it's daytime!
Everyone wakes up, except for the poor, unfortunate victim of a werewolf attack.


We will all mourn the loss of our poor Orangey by voting to lynch someone. Elections are optional.

Let the discussion begin!
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« Reply #28 on: April 25, 2009, 04:45:39 PM »

Dammit, I was just a villager. You werewolves slurp at this game.
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« Reply #29 on: April 25, 2009, 04:47:50 PM »

I vote to lynch... Pieman. Only shifty people twiddle their tophats.
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